MCRT Market Recovery Calculator
Calculate the percentage increase needed for MagicCraft (MCRT) to recover from current market cap to its all-time high.
MagicCraft (MCRT) isn’t just another crypto coin. It’s a token built for a game - and that changes everything. If you’ve heard about it as a way to make money playing online, you’re not wrong. But you’re also missing the bigger picture. MagicCraft launched in late 2021 with big promises: a fantasy MOBA game where your in-game items could be traded, sold, and used across multiple games. The idea? Own your digital stuff, not just rent it. But today, two years later, the reality looks very different.
What Exactly Is MCRT?
MCRT is the native token of MagicCraft, a blockchain-based multiplayer game where players battle in teams using characters, weapons, and maps that exist as NFTs. Unlike traditional games where your skin or sword disappears when you quit, MagicCraft lets you own these items as digital assets. You can buy them, sell them, or use them in other MagicCraft games - if they ever get built.
The token powers everything inside the ecosystem: buying gear, entering tournaments, upgrading your character, and even voting on future updates through a DAO. It’s not a currency you use to pay for coffee. It’s a tool inside a game world that’s still mostly empty.
How Did MCRT Start?
MagicCraft raised $5.56 million across five funding rounds in 2021 and 2022. Private investors bought MCRT at $0.004. Public buyers paid $0.006 during its initial offering. At launch, the token hit a market cap of $5.59 million. The team promised a full game, a cross-game NFT system, and a thriving economy.
But here’s what happened after launch: the crypto market crashed. Game players didn’t show up. The promised sequel games never materialized. And MCRT’s price started a slow, then rapid, freefall. By November 2023, it was trading at $0.00025 - down 99.7% from its all-time high of $0.08385. That’s not a correction. That’s a collapse.
Token Supply and Distribution
There are 7.19 billion MCRT tokens total. About 5.03 billion are in circulation. That means over 70% of the supply is already out there. The max supply is capped at 10 billion, so there’s still room to mint more - but no clear plan for how or when.
Here’s where it gets messy:
- 13.89% (1 billion tokens) went to private investors
- 0.35% (25 million) went to public sale buyers
- Rest was split between team, advisors, ecosystem fund, and marketing
Most of these allocations had lockup periods - 3 months, then 12 months of gradual release. That means a lot of tokens were released into the market between mid-2022 and 2023. And guess what? There weren’t enough players to buy them. So the price kept dropping.
Current Market Reality
As of November 2023:
- Market cap: $1.27 million
- 24-hour trading volume: $383,795
- Trading pairs: Mostly on Bybit and a few smaller exchanges
- Number of holders: ~18,000
- Rank on CoinGecko: #2974
Compare that to Bitcoin’s daily volume of $12 billion - MCRT’s volume is 0.003% of that. It’s tiny. And that’s the problem. Low volume means the price can swing wildly with just a few big trades. That’s not a market. That’s a gambling table.
Even worse, the volume-to-market-cap ratio is 32.59%. That’s a red flag. In healthy markets, that number is under 5%. High ratios like this often mean a few whales are moving the price - not real players.
Is the Game Any Good?
Let’s cut through the crypto noise. Can you actually play MagicCraft? Yes. But it’s not fun.
The game itself is a basic MOBA with decent graphics for a blockchain title. You can buy NFTs like weapons and skins. You can play matches. You can earn MCRT as rewards. But here’s the catch: there are almost no other players.
Steam data shows only 127 concurrent players in November 2023. That’s not a game. That’s a ghost town. Most of the activity comes from bot accounts or people farming tokens for resale, not from people who enjoy the gameplay.
And the promised cross-game NFT utility? Still not real. There’s only one game. You can’t use your sword in another MagicCraft title because there isn’t another title. The concept sounds smart - but without multiple games, it’s just a marketing slogan.
Who’s Still Buying MCRT?
Not gamers. Not investors. Mostly speculators hoping for a miracle.
Reddit threads like “MCRT down 99% from ATH - is there any hope?” have over 80 comments, most of them angry or sarcastic. Discord has 8,500 members, but fewer than 50 are active at any time. Support tickets take over 72 hours to get answered. Documentation is written for people who already know how to use MetaMask and buy crypto on Bybit - not for beginners.
The only people still holding MCRT are those who bought early and refused to sell, or new crypto buyers who don’t know the history. The original investors? Most are underwater. Private sale buyers have lost 88% of their value. IDO buyers? 92% down.
Is MagicCraft Legal?
Here’s something you won’t see in most crypto blogs: MagicCraft’s own website says this:
“$MCRT is a game utility token for the Magiccraft blockchain game and should not be considered an investment. The purchase of $MCRT may not be legal for citizens of certain jurisdictions, including the USA.”
That’s not a disclaimer. That’s a warning. Regulatory agencies like the SEC have been cracking down on play-to-earn tokens that function like securities - especially when they promise returns based on the project’s success. MagicCraft is walking a legal tightrope. If regulators decide MCRT is an unregistered security, the token could be delisted from exchanges overnight.
What’s the Future?
The roadmap stopped updating in early 2023. The last update? A new map called “Cloud Terrace” and a new character named “Ronin.” That’s it. No new games. No wallet integrations. No partnerships. No marketing.
Analysts at Delphi Digital predict that 80% of tokens with market caps under $5 million will vanish by the end of 2024. MagicCraft is at $1.27 million. It’s not just struggling - it’s on the edge of becoming worthless.
To recover even to its original market cap of $5.59 million, MCRT would need to increase over 39 times. That’s not a bounce. That’s a moonshot. And there’s no rocket fuel left.
Should You Buy MCRT?
If you’re looking to play a fun game - skip it. The player base is dead.
If you’re looking to invest - don’t. The token has lost 99.7% of its value. The team has shown no ability to deliver on promises. The market is tiny. The legal risk is real.
If you’re looking to gamble on a dead horse - go ahead. But know this: you’re not betting on a game. You’re betting on a miracle.
MagicCraft’s idea - cross-game NFTs - was ahead of its time. But timing matters. And right now, the market has moved on. There are better blockchain games with real players, better teams, and clearer roadmaps. MagicCraft is a relic of a boom that’s already over.